Red Dragon(Dungeons and Dragons) Stage 1

Red dragon are arguably the most known, the most reverted, and above all else"the most feared of the core dragon types. The creatures are arcane rulers, tyrants of many empires, lords of all they can take. Their mountain domains are the stuff of legends, and their treasures hoards boasting some of the greatest loot throughout the realms. They are simultaneously reptilian and feline, tyrannical and noble. The biology of dragons is highly complex-much more specialized than most other creatures of the realms, it grants them several evolutionary advantages, such as advanced manual control of their body functions.


Classification: Chromatic Dragon


Powers and Abilities: First Stage: Superhuman Physical Characteristic, flight, breath attack, fire manipulation, enhanced senses(Dragons can see for miles thanks to highly complex eyesight brought on by magical evolution, can taste even slight difference in their meals, can sense enemies without sight at all, can see with zero light, and can see and smell with an extremely sensitive nose and tongue), magic, large size(Type 0), limited body control, limited self age manipulation, natural weaponry, aura, fear manipulation, rage power, social influencing, non-physical interaction, stealth mastery, surface scaling, soul manipulation via departure(A dragon can will its spirit,an alternative to a soul, to simply leave its body and head to the thereafter and accept the consequence of death), elemental manipulation(The breath attacks of dragons are fueled by raw elemental energy), chaos manipulation, law manipulation, reality warping(The death of a dragon can create chaotic effects-most notable within dragon graveyards, such places can simply suck in travelers and send them to other planes of existence, or summon elementals from the energy of the dragons), shapeshifting, absorption, necromancy, adaptation, heal manipulation, magic nullification, power mimicry, energy manipulation, preparation, magma manipulation, earth manipulation, air manipulation


Attack Potency: Wall level(Infant dragons, newly born from the egg, are superior to apprentice mages capable of using Burning hands and indeed their breath weapon is superior to said spell) to Small Building level+(Dragons still generally considered to be children are comparable to or even superior to the likes of casters capable of conjuring barrages)Building level(Young adults of True Dragonkind are comparable to users of Cone of Cold) to Small City level+(Adult dragons are considered to be legendary Dragons)


Speed: At least Subsonic(Infant dragons are still capable of dodging point blank arrows), possibly Hypersonic with High Hypersonic+ reactions(Draconic children can dodge short-range lightning)


Lifting Strength: Varies from Class 5(Wyrmlings can push over 2300 kg) to Class 25(some young red dragons can push nearly 11 metric tons)


Striking Strength: Wall Class to Small Building Class+


Durability: Wall level to Small Building level+


Stamina: Superhuman, even from birth dragons are capable of crossing vast distances with no sleep, often guarding their hoards at all hours of the day and are comparable to adventurers in that even serve wounds such as impalement and loss of limb aren't effective in preventing them from activity-some sources speak of dragons who literally do not rest and instead always do small activities do keep themselves at work.


Range: Several meters physically, tens of meters to hundreds of meters with powers, inter-dimensional with some abilities and death


Standard Equipment: Extremely variable, dragons are known to keep and use as much magical and non magical equipment as possible, though no two dragons are alike-ergo it is extremely standard for them to have such equipment that would grant new powers, but the specific is varied.


Intelligence: Average to Gifted, dragon children can easily become gifted practitioners of magic and creators of intensely complicated puzzles, though this is rarely as elaborates as their elders.


Weakness: Some red dragons are said to be weak to magical cold, though this weakness seems to have disappeared via magical evolution over time, they are extremely arrogant even from birth and are prone to several predictable habits-namely greed and unreasonable desire to get revenge.   

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