Shockwave Weaponization System

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Overview: SWS
Public domain file.
SPIRE RR&C-Federation Project.
Goal_1: Disperse crowds in an effective, and humane manner.
Goal_2: Disable foreign hostiles in an effective manner.
Goal_3: Cripple defenses to aid in the retaking of cities.
Solution: Production of the SWS, Attaching SWS to Tank Chassis, Attaching larger "SWS"s to aircraft.

Locomotion: Tank Chassis
Crew: 4 (Commander, Driver, Gunner, Operator)
Weight: 60 tons
Height: 10 Feet
Armor Type: Reactive, Removable Plates
Engine: Diesel Engine, Diesel Generator

---Weapons---
The Shockwave Emitter Turret is the primary armament on the tracked version of the SWS. Before firing, the operator needs to configure the system for whatever target it is meant for. To destroy fortifications, cause discomfort to crowds, disable groups of enemies, or anti-vehicular purposes. After configuration, the powerplant begins generating an immense amount of energy. This energy is then rapidly converted into a shockwave using compression mechanisms. If automatic targeting is chosen by the commander, then the computer system will begin to align the turret for maximum effectiveness. Otherwise, the Operator will aim the turret as needed. The shockwave is then fired through the dish shaped turret.  Upon impact with the target, the shockwave creates intense kinetic forces and pressure differences. These waves can damage structures, disrupt or disable defending forces, and disperse unruly crowds.
The machine gun on the front left of the tank is meant to deal with individual soldiers, or to attack targets that risk friendly fire should the Shockwave turret fire. In riot control measures, the machine gun can be replaced with rubber bullets or blanks to help get the crowd to disperse.

---Armor and Defense Systems--- 
The tracked SWS is equipped with reactive armor to protect it from anti-tank weaponry. This armor is rigged with a small explosive charge that disrupts a rocket's ability to puncture armor.
The tracked SWS can also be equipped with a trophy system to protect from any rockets that would otherwise go through the reactive armor. It does this by tracking oncoming threats, and firing a swarm of small pellets right before reaching the tank to destroy it before it can strike the vehicle.

---Operations---
Crew Roles
Commander: Responsible for overall command and coordination of the vehicle, target identification, and communication with higher command.
Driver: Operates the vehicle, controls movement, and ensures safe navigation.
Operator: Responsible for configuration of the turret, aiming, charging and firing of the turret, and disabling targets as directed by the commander.
Gunner: Manages the machine gun, acoustic disruptor, and an other offensive weapons not controlled by the Operator.
The tracked version of the SWS is a primarily less lethal weapon, at higher powers though, it will catastrophically affect the human respiratory organs like the lungs and the airway, and the ear canals potentially causing the target's death, or deafening. Buildings may also crumble or collapse if struck with high powered shockwaves.
The tracks can be replaced by untrained, and each vehicle should be supplied with two sets of replacement tracks in the event the tracks are damaged. Gently pull the damages tracks off the wheels if possible, lay out the replacement tracks infront of the wheels. Ensure the wheels are aligned with the tracks. Move the vehicle over the tracks, wrap them around the wheels, and ensure they are firmly connected to one another.
The turret can be prematurely charged, and fired at low power in quick succession. This setting is recommended  when dealing with large amounts of scattered hostiles as the low powered shots will disable a human at close distance allowing friendlies to kill or capture the enemies.

---Additional Attachments---
High Frequency Acoustic Emitter:
This device dispenses a narrow column of focused sound out of the nozzle. The path of the sound is denoted by the ripples it makes in the air. This weapon is only effective if fired at the head or shoulders. The sound is painfully high pitched, and causes tinnitus, panic, and delirium if exposed to it long enough.
Canister Dispenser:
These are mounted in four places on SWS. The canister inside of it can be changed for several different kinds of gas: CS Gas, Knockit, Smoke, or Paralysis Gas.

---Onboard Systems---

Navigation System: Autopilot, GPS, automatic target acquisition.
Defensive Systems: Trophy Systems, Reactive Armor, Mine avoidance system.
Offensive Systems: Shockwave Emitter Turret Turret, HFAE, Canister Dispenser.
Communication Systems: Radios, Satellite Communication, Missile To Operator Communication, radios, satellite communication.
Locomotive Systems: Tracks, Diesel Engine, Diesel Generator, Amphibious wheels.
Computer Systems: Target Recognition, automatic target acquisition.
External Scanners: Cameras, Long range motion sensor, heartbeat sensors.

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