Culture:
Tyrem:
The country is named Ty'ren, however it is split apart into provinces (though they are still widely accepted as countries, just smaller ones) with the capitol Tyrem in the center. Though the castle is at the center, the culture falls heavily on the people which come from each different province, making it a melting pot.
Di'ess:
Magic users are the norm, and very encouraged. The Third largest magic school in the world resides there, and though they are all very open to new knowledge and wisdom, but the mages are surprisingly soft spoken and prefer their own solitude. Despite this, there is still prejudice against dragons, but Dragonkin seem widely accepted.
Di'moss:
A more technological based country, they find magic a "backdoor" for the weak willed who do not wish to create things the hard way. They are very conformed and work well together, like cogs in the greater machine of Di'moss. They prejudice against magic users, dragons, and Dragonkin heavily.
Disendra:
The country full of mountains and Dragonkin, they value a good, hearty life full of joy and acceptance of all types of people. Very jolly mountain men and women reside there and are a popular tourist place throughout the world, but they keep the tourists in a certain area to be sure they do not ruin the way of life for the natives, unless they are foreign exchange students, then they may explore the country and eventually apply for citizenship. Very accepting of Dragons and Dragonkin
Beterro:
A very relaxed country which is the leading country for tourism. Many natives are either very relaxed, or very ambitious and do anything to make a buck from the tourists that visit. Despite this there is not very widespread acceptance towards Dragon and Dragonkin, and if you practice magic you are seen as "Wasting your time".
Symbol
Tyrem:
A crown
Di'ess
A snowflake
Dimoss
A gear
Disendra
A mountain
Beterro
A sun
Government
Tyrem:
The leaders are made of the elected official from each country, with the king at the center to provide a swaying vote as needed. Each country has a council with elected officials, though the king and royal family rarely if ever make any public appearances, which gives the officials free-reign to do what they believe is right.
Laws
Tyrem:
Each country must follow these basic laws:
Severe crimes shall be met with banishment to tao
You may not start faction fights, all disputes must be settled by your officials in Tyrem
There is no infighting in Tyrem, everyone becomes equal, even Dragons and Dragonkin
Di'ess:
You may not steal spells from another mage
You may not trespass on a mage's personal space
The above is nullified if there is a warrant or fear of someone's endangerment
You may not do magic that will harm someone unless approved by the officials
Dragonkin may not enter full dragon mode
Di'moss
You may not steal the work of another
You may not take credit of another's work
You may not practice magic
You may not show any sign of dragon heritage
Disendra
You may not ruin the ecosystem around you without approval
You may not harm tourists even if they leave the area
Tourists that leave the area shall immediately be deported to their country unless they have approval from the officials
Dragons and Dragonkin must be treated the same as any other
Beterro
Dont steal
Don't ruin the beaches
If you see a tourist ruin the beaches it's your responsibility to clean them up if they refuse to
Don't kill
History:
Tyrem:
It is said that the world began in Tyrem, and that the eldest children of Beterro and Maluna are the patron gods of this country, hence they are named after the Providences. Though there have been times of infighting and civil war, the country has kept a steady equilibrium and avoided too many tragedies.
Belief system
Tyrem:
There are shrines to each of the four gods, as well as for Beterro and Maluna.
Di'ess:
They believe the goddess Di'ess to be the patron goddess of their home and always call upon her for their rituals and magic spells. If she deems them worthy she blesses them with a more fruitful outcome, but demands a sacrifice (be it a fruit or relic) if you choose to directly ask her for something.
Di'moss:
Though the country frowns on religion, and do not even see Di'moss as a god, but rather a historical figure who helped the country become what it is. Despite that, in some places there are still shrines to respect him, and many are still very superstitious regarding his figure.
Disendra:
The citizens of this country choose to honor her with very loud, festive and fun parades, festivals, and parties. It is said she is one of the few gods who chooses to have a form among humanity and helps rescue hunters and mountaineers alike, but also hurt animals and to save animals who are being hunted unfairly (such as hibernating animals), therefore they hold parties in hopes that she will show up and bless their homes with happiness and a good harvest.
Beterro:
Though they believe their god to be very lax, they still fear his ever changing mood. Due to the fact that Beterro IS the god the land is named after, it is under the care of the god Kendran, this fact causes him to switch from his relaxed self to a very self loathing and angry god. Many people often pray or worship him before entering the water or doing a major outdoor activity, and hold small festivals to keep him happy.
Colors
Tyrem:
A pale rainbow
Di'ess:
Dark blue, dark purple and silver
Dimoss
Grey, black and silver
Disendra:
Red, green, and brown
Beterro
Red, gold and white
Major cities
Tyrem:
The country capitol
Di'ess
The port town
The capitol
The city to the largest Di'ess shrine
Di'moss
The port
The capitol
The trade center
Disendra:
The entry way for dragons along kinshin
The port town
The capitol
The tourist area
Beterro
The major tourist city
The tourist port
The trade port
The capitol
Dress Style
Tyrem:
The style is a melting pot for all provinces
Di'ess:
Very often robes or loose and light clothing for mages, very warm gear for those who cannot use magic to warm themselves
Di'moss:
Very professional attire, depending on the class of work you do you wear more hazard prevention items while you work.
Disendra:
Very natural colors, very sturdy shoes are a must-have, people stick to more practical articles of clothing, but they still are very fashionable in their own rustic way.
Beterro:
Very light clothing, a lot of fashion due to the touristy nature, but it all revolves around the heat the country gives
Terrain
Tyrem:
A large plain with castles and cities, some farming plains
Di'ess:
Very mountainous towards the north
Dimoss
Very flat and full of plains, some are artificially created to reduce the amount of hills
Disendra:
Mountains and rivers almost everywhere
Beterro:
Mountainous to the east, lots of trees until you come closer to the shore where it becomes more beaches with a small desert at the center
Climate
Tyrem:
very plain and nice
Di'ess:
Very snowy and cold
Dimoss:
Very plain
Disendra
Normal but lovely weather
Beterro
Almost always sunny with the occasional typhoon
Relations
Each country shifts with itself, they are all trade partners, allies, and enemies. Tyrem as a whole though has a unified relation with other countries, except Disendra which has Kinshin as an ally and trade partner, though di'moss does accept traded goods that originate from Kinshin, other countries view Kinshin as enemies
Trade partners:
Comprez
Alluella
Traiar
Eirinis
Faischou
Terre
Allies:
None
Enemies:
None
Noteworthy extras
Though it is more widely accepted that Disendra wanders the country, it is said the other gods, including Beterro and Maluna, travel the country as well. Beterro's patron god, Kendran, got his named removed from the country do to something he did to grieve his father. It will not be returned until he repents properly.